Yellow
Slotmarine
Dive deep into an underwater adventure with Yellow Slotmarine, a unique slot machine game designed for thrill-seekers and casual players alike.
Featuring a 3-reel, 1-row format with captivating gameplay mechanics, this slot game keeps players engaged with progressive cash meters, exciting wild symbols, and high rewards.
Game Specifications
Reels Grid
1x3
Volatility
Medium
Reels
3x1
Spin Modes
Regular, Autoplay, Turbo Mode
Max Win
€23,600
RTP Range
87.00%–95.99%
Jurisdictions
Latvia, Malta, Portugal, UK
Languages
Supported Platforms
Supported Browsers
Cash Meters
& Cashpot:
Each of the 3 cash meters corresponds to a character symbol. Landing a character symbol increases its meter level, and once a meter is filled, additional symbols trigger direct wins. The accumulated wins are stored in the Cashpot. Players must collect the Cashpot b
Bonus
Prize:
When all 3 meters are filled, a Bonus Prize equal to 555x the total bet is awarded, credited directly to the balance. Cashpot winnings are not included in the Bonus Prize.
Wild Symbol
Golden Anchor:
The Wild increases all cash meters by one level and contributes to faster progress toward bonuses.
Bomb
Symbol:
Landing 3 Bomb symbols resets both the meters and the Cashpot to zero, adding an element of risk to the gameplay.
Project
Overview
Goal
- Develop a strategic slot game that combines simple mechanics with engaging features, catering to a wide player base.
Challenge
- Design a gameplay system centered around strategic risk-taking.
- Balance high-stakes mechanics like the Bomb symbol with rewarding features such as Bonus Prizes.
Solution
- Custom Game Engine:
- Built using our proprietary ES6 Entity Component System for fast, scalable game dynamics.
- Leveraged PIXI.JS for rendering and animations, delivering seamless performance.
- Enhanced Player Experience:
- Designed intuitive Cash Meter mechanics to keep players invested
- Introduced Wild and Bonus features for added excitement and strategic depth.
- Rigorous Testing:
- Ensured balanced gameplay by testing RTP variations across multiple player strategies
Challenge
- Game Tech Stack
- Photoshop, After Effects, Spine, Adobe Illustrator, MidJourney.
- PIXI.JS, Pixi Particles, Howler, Webpack, Babel, Eslint, Jest.
- Gitflow, Bitbucket, SVN, Docker, Webstorm, SourceTree.
- BeyondCompare, Google Drive API, Fiddler.
- Team Composition
- 1 PM
- 1 Game Producer
- 1 FE Dev Lead
- 2 FE Developers
- 1 Art Director
- 2 Artists
- 1 Animator
- 1 QA